![]() This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. (Innate)This Pokemon's traits are always fluctuating from one strength to another. ![]() (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. If it has another ability that would be activated by flinching, that ability activates. (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. Superior senses and mobility in frozen caves and other frigid arenas. Ice STAB immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Trace (Can be Activated) :This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Synchronize (Innate):Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Psychic:Summary: Psychic STAB less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. If an anvil god leaves play, all anvils that make it up are also removed from play.
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